Large City: O̠vlë-vöv Gri

O̠vlë-vöv Gri

O̠vlë-vöv Gri
Example Wood Elf architecture.
StateAlveria
ProvenceQěvrìlæh District
Sub ProvenceKhìledmăkækhgi Zone
RegionKûgû Obû Fields
Founded778
Community LeaderLord Iksibi
Area181 km2 (72 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation3102 m (10177 ft)
Average Yearly Precipitation248 cm/y (97 in/y)
Population42810
Population Density236 people per km2 (594 people per mi2)
Town AuraElven High Magic
Naming
Native nameO̠vlë-vöv Gri
Pronunciation/ˈo̠vlɛ/ /vo˞v/
Direct Translation[post] [honor; integrity; dignity]
Translation[Not Yet Translated]

O̠vlë-vöv Gri (/ˈo̠vlɛ/ /vo˞v/ [post] [honor; integrity; dignity]) is a subtropical Large City located in Khìledmăkækhgi Zone, Qěvrìlæh District, within the Alveria.

The name O̠vlë-vöv Gri is derived from the Goblin language, as O̠vlë-vöv Gri was founded by Trthesí, who was culturaly Wood Elf.

Climate

O̠vlë-vöv Gri has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 11°C (51°F). O̠vlë-vöv Gri receives an average of 248 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. O̠vlë-vöv Gri covers an area of nearly 181 km2 (72 mi2), and an average elevation of 3102 m (10177 ft) above sea level.

Overview

O̠vlë-vöv Gri was founded durring the late 9th century, by Trthesí. The establishment of O̠vlë-vöv Gri suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

O̠vlë-vöv Gri was built using the conventions of Wood Elf durring the late 9th century. Naturaly, all settlmentss have their own look to them, and O̠vlë-vöv Gri is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

O̠vlë-vöv Gri is buildings are grouped arround an odd layout of premissive paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. O̠vlë-vöv Gri's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual though effective defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around O̠vlë-vöv Gri seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

O̠vlë-vöv Gri possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

O̠vlë-vöv Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

O̠vlë-vöv Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within O̠vlë-vöv Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for O̠vlë-vöv Gri's parks.

O̠vlë-vöv Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within O̠vlë-vöv Gri.

O̠vlë-vöv Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

O̠vlë-vöv Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

O̠vlë-vöv Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

O̠vlë-vöv Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

O̠vlë-vöv Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

O̠vlë-vöv Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

O̠vlë-vöv Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain O̠vlë-vöv Gri's public wards, blessings, and other arcane systems.

O̠vlë-vöv Gri has an Arcane Academy which provides higher education in the arcane sciences.

O̠vlë-vöv Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. O̠vlë-vöv Gri's grid is powered by hydrogalvanic generators.

O̠vlë-vöv Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

O̠vlë-vöv Gri has a first rate hospital which caters to anyone in need of long term medical care.

O̠vlë-vöv Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

O̠vlë-vöv Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for O̠vlë-vöv Gri's natural decorations nor waterways.

O̠vlë-vöv Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

O̠vlë-vöv Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

O̠vlë-vöv Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

O̠vlë-vöv Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

O̠vlë-vöv Gri's bank was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, spring is long in O̠vlë-vöv Gri.

The Skin Stitcher near O̠vlë-vöv Gri are known to be more aggressive than normal.

O̠vlë-vöv Gri's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Chronomancy energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 84
  • Farmers: 109
  • Farm Laborer: 186
  • Hunters: 142
  • Milk Maids: 101
  • Ranchers: 56
  • Ranch Hands: 111
  • Shepherds: 97
    • Farmland: 171668 m2
    • Cattle and Similar Creatures: 10702
    • Poultry: 128430
    • Swine: 8562
    • Sheep: 428
    • Goats: 85
    • Horses, Mounts, and Beasts of Burden: 4281

Craftsmen

  • Arms and Toolmakers: 83
  • Blacksmiths: 99
  • Bookbinders: 55
  • Buckle-makers: 59
  • Cabinetmakers: 104
  • Candlemakers: 138
  • Carpenters: 131
  • Clothmakers: 112
  • Coach and Harness Makers: 47
  • Coopers: 115
  • Copper, Brass, Tin, Zinc, and Lead Workers: 57
  • Copyists: 43
  • Cutlers: 36
  • Fabricworkers: 104
  • Farrier: 276
  • Furriers: 27
  • Glassworkers: 142
  • Gunsmiths: 90
  • Harness-Makers: 41
  • Hatters: 84
  • Hosiery Workers: 31
  • Jewelers: 47
  • Leatherwrights: 115
  • Locksmiths: 43
  • Matchstick makers: 69
  • Musical Instrument Makers: 61
  • Painters, Structures and Fixtures: 54
  • Paper Workers: 59
  • Plasterers: 56
  • Pursemakers: 67
  • Roofers: 46
  • Ropemakers: 44
  • Rugmakers: 40
  • Saddlers: 77
  • Scabbardmakers: 96
  • Scalemakers: 44
  • Scientific, Surgical, and Optical Instrument Makers: 27
  • Sculptors, Structures and Fixtures: 43
  • Shoemakers: 40
  • Soap and Tallow Workers: 167
  • Tailors: 295
  • Tanners: 55
  • Upholsterers: 64
  • Watchmakers: 56
  • Weavers: 122
  • Whitesmiths: 34

Merchants

  • Adventuring Goods Retellers: 29
  • Arcana Sellers: 29
  • Beer-Sellers: 57
  • Booksellers: 66
  • Butchers: 112
  • Chandlers: 109
  • Chicken Butchers: 111
  • Entrepreneurs: 44
  • Fine Clothiers: 109
  • Fishmongers: 122
  • Florists: 26
  • Potion Sellers: 72
  • Resellers: 178
  • Spice Merchants: 58
  • Wine-sellers: 91
  • Wheelwright: 66
  • Woodsellers: 41

Service workers

  • Bakers: 285
  • Barbers: 199
  • Coachmen: 59
  • Cooks: 214
  • Doctors: 100
  • Gamekeepers: 71
  • Grooms: 37
  • Hairdressers: 138
  • Healers: 120
  • Housekeepers: 122
  • Housemaids: 203
  • House Stewards: 112
  • Inns: 41
  • Laundry maids: 82
  • Maidservants: 164
  • Nursery Maids: 76
  • Pastrycooks: 158
  • Restaurateur: 194
  • Tavern Keepers: 178

Specialized Laborer

  • Ashworkers: 60
  • Bleachers: 39
  • Chemical Workers: 24
  • Coal Heavers: 83
  • In-Town Couriers: 91
  • Long Haul Couriers: 97
  • Dockyard Workers: 85
  • Gas Workers: 21
  • Hay Merchants: 35
  • Leech Collectors: 105
  • Millers: 93
  • Miners: 99
  • Oilmen and Polishers: 64
  • Postmen: 89
  • Pure Finder: 56
  • Skinners: 125
  • Sugar Refiners: 25
  • Tosher: 71
  • Warehousemen: 133
  • Watercarriers: 92
  • Watermen, Bargemen, etc.: 129

Skilled Laborers

  • Accountants: 56
  • Alchemist: 66
  • Clerk: 83
  • Dentists: 43
  • Educators: 114
  • Engineers: 62
  • Gardeners: 43
  • Mages: 31
  • Plumbers: 46
  • Pharmacist: 51
  • Professors: 18
  • Scientists: 32
  • Wizards: 18

Civil Servants

  • Adventurers: 40
  • Bankers: 58
  • Civil Clerks: 95
  • Civic Iudex: 49
  • Consultants: 28
  • Exorcist: 97
  • Fixers: 48
  • Kami Clerk: 77
  • Landlords: 86
  • Lawyers: 55
  • Legend Keepers: 73
  • Militia Officers: 389
  • Monks, Monastic: 158
  • Monks, Civic: 129
  • Historian, Oral: 104
  • Historian, Textual: 51
  • Policemen, Sheriffs, etc.: 95
  • Priests: 171
  • Rangers: 58
  • Rat Catchers: 65
  • Scholars: 69
  • Spiritualist: 87
  • Slayers: 24
  • Storytellers: 167
  • Military Officers: 138

Cottage Industries

  • Brewers: 125
  • Comfort Services: 158
  • Enchanters: 47
  • Herbalists: 47
  • Jaminators: 122
  • Needleworkers: 158
  • Potters: 69
  • Preserve Makers: 122
  • Quilters: 61
  • Seamsters: 285
  • Spinners: 122
  • Tinker: 46
  • Weaver: 101

Artists

  • Actors: 46
  • Architects: 16
  • Bards: 65
  • Costumers: 25
  • Dancers: 50
  • Drafters: 28
  • Engravers: 33
  • Fine Furniture Carpenters: 21
  • Glaziers: 44
  • Inlayers: 40
  • Musicians: 115
  • Painters, Art: 22
  • Playwrights: 45
  • Sculptors, Art: 38
  • Wood Carvers: 152
  • Writers: 138

Produce Industries

  • Butter Churners: 147
  • Canners: 138
  • Cheesmakers: 152
  • Ice Merchants: 19
  • Millers: 87
  • Picklers: 79
  • Smokers: 52
  • Stockmakers: 49
  • Tobacconists: 66
  • Tallowmakers: 99

16289 of O̠vlë-vöv Gri's population work within a Foundational Occupation.

23097 of O̠vlë-vöv Gri's population do not work in a formal occupation, but do contribute to the local economy. 3424 (8%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, O̠vlë-vöv Gri is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

O̠vlë-vöv Gri is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century a great windstorm struck O̠vlë-vöv Gri. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround O̠vlë-vöv Gri, which lost 112 people, 282, and 83 livestock in the disaster.. History remembers the strom as The Storm of Calamity.

History